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Gaming & Esports
Gaming & Esports
Why Sega’s acquisition of Rovio could signal a return to M&A for the gaming industry
April 20, 2023
Gaming & Esports
‘G2 has been profitable for the last two years’: G2 Esports, under new leadership, is in a pivotal moment
April 17, 2023
Gaming & Esports
Here are 5 reasons why gaming IP is Hollywood’s next big money spinner
April 14, 2023
Gaming & Esports
‘All options are on the table’: Why Version1 is seeking a merger with another esports company
April 13, 2023
Gaming & Esports
Why the Super Mario Bros. Movie might be Nintendo’s ultimate content marketing play
April 12, 2023
Gaming & Esports
Why (most of) the esports industry is paying for Twitter verification
April 11, 2023
Gaming & Esports
Why Fandom is investing in live event programming for its DreamHack partnership
April 6, 2023
Gaming & Esports
Sponsors are wising up to deals with esports teams and adjusting spending accordingly
April 5, 2023
Gaming & Esports
Fnatic’s Valorant success shows why winning competitions still matters in esports
April 4, 2023
Gaming & Esports
How Twitch lost its grip on, and way with, the streaming community
April 3, 2023
Gaming & Esports
Is Rooster Teeth’s rebrand enough to escape its controversial history?
April 3, 2023
Gaming & Esports
‘I hate advertising in games’: Q&A with Epic Games’ Tim Sweeney and Saxx Persson on the future of Fortnite, Unreal Engine
March 30, 2023
Gaming & Esports
How gaming organization OTK strikes a balance between creator-ownership and more traditional executive experience
March 27, 2023
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