Tootsie Roll’s Missed Twitter Opportunity

A man by the name of Mark Holland has taken it upon himself to answer the age-old question: How many licks does it take to get to the center of a Tootsie Pop? He announced (and completed) his mission on Twitter this week.


The answer, he found out after painstaking research, is 850 licks. Holland tweeted evidence of his findings on July 27 to his 32,55 followers. Surprisingly, of the 128 retweets and 40 favorites his tweet got, not a single one was from either the Tootsie Roll Twitter account, the brand behind the Tootsie Pop, or the Tootsie Pop feed itself.

Weirdly, Tootsie Pop did retweet the Adweek article about the Tweet. But this seems like an obvious opportunity for them to come up with a fun, human response to Holland, who went to great lengths (and licks) on behalf of the brand. Not even a retweet, guys?

In our brave new post-Oreo Superbowl Blackout Tweet era, real-time marketing is the buzzword of the moment. Tootsie Roll missed a great opportunity to create entertaining, responsive content that could have itself  gone viral. At the very least they could have engaged in a funny Twitter conversation with a fan, as Canadian brand Purolator did earlier this month, or tweeted directly to Holland.

It’s still not too late, Tootsie Roll.

 

https://staging.digiday.com/?p=44791

More in Marketing

In the marketing world, anime is following in the footsteps of gaming

As marketers look to take advantage of anime’s entry into the zeitgeist, they might be wise to observe the parallels between the evolution of anime as a marketing channel and the ways brands have learned to better leverage gaming in recent years. 

With the introduction of video ads and e-commerce, Roblox looks to attain platform status

Roblox is expanding into more areas than just ads in 2024. Much like platforms such as Amazon and Facebook have transcended their origins to evolve from their origins as online marketplaces and social media channels, Roblox is in the midst of a transformation into a platform for all elements of users’ virtual lives.