SXSW cancels GamerGate panels, enters world of hurt

South by Southwest is under fire for caving to online harassment to cancel a panel about — you guess it — online harrassment.

Late Monday, SXSW organizers wrote in a post that “numerous threats of on-site violence” caused the organization to cancel two gaming-related panels at the tech-focused panel held annually each March in Austin, Texas. The panels were titled “SavePoint: A Discussion on the Gaming Community” and “Level Up: Overcoming Harassment in Games,” both focused on discussing issues reverberating from GamerGate, an online movement that targets and harasses mainly women in the gaming industry, without explicitly naming it.

Before being scrubbed from SXSW’s website, the description for the former was described as discussing online harassment “in gaming and geek culture, how to combat it, [and] how to design against it,” while the latter to “focus heavily on discussions regarding the current social/political landscape in the gaming community.”

Randi Harper, who was on the “Level Up” panel maintains that it was not related to GamerGate, tweeting “SXSW chose to view our panel as being GamerGate related. It wasn’t, unless you think GamerGate is about harassment.” In an interview with Recode, Harper said SXSW didn’t disclose what threats were even made against them and was surprised at SXSW not realizing the reaction it would receive.

The “SavePoint” panel, however, had members closely associated with the GamerGate movement prompting outage online last week when it was approved.

Motherboard published an email from a SXSW organizer from a concerned woman who has been a target of GamerGate’s bullying tactics, telling her that spectacle is meant to showcase a “very diverse range of ideas and opinions” and that if everyone shared the same viewpoint, that would make for a pretty boring event.”

Perry Jones, the moderator of “SavePoint,” told Motherboard that the panel will take a “neutral stance” on GamerGate, saying it “won’t let things get out of hand.”

Backlash against SXSW has been swift and strong, especially sine the ever-growing event has become a corporate behemoth that has lots its way since launching in 1986 as a event focused on local music. Last year, SXSW Interactive drew 33,000 people, along with McDonald’s, CapitalOne and Bud Light. Like all events that grow big, there is a palpable sense of “SXSW fatigue.”

That’s probably why many were ready to pounce on the misstep. BuzzFeed said it felt “compelled to withdraw” its participation from the event because of the conference’s handling of the issue. Anil Dash, a tech entrepreneur with a large Twitter, blasted SXSW last night:

That sentiment is being echoed throughout Twitter, shaming SXSW:

Salon called the move “cowardice,” writing:

What I have a pretty serious problem with, however, is this ludicrous charade of acting as if there are two sides to every story. Actually, if one of them is wrong, no, there are not. You don’t get to “debate” climate change or evolution. And you shouldn’t get to cancel a panel on “how to create online communities that are moving away from harassment” because of threats of violence and not issue a goddamn apology. You shouldn’t get to ignore that it is unacceptable that the bullies and the trolls and deeply scary, messed up voices are the loudest. You shouldn’t bloviate about a “big tent” when too many women are genuinely afraid, and too many more have come to a grudging acceptance that the price of being female and having opinions is daily degrading commentary. And SXSW’s response is so cowardly and so transparently butt covering that I can be nothing but disgusted.

SXSW’s official Twitter account has not tweeted since the announcement.

https://staging.digiday.com/?p=143002

More in Marketing

In the marketing world, anime is following in the footsteps of gaming

As marketers look to take advantage of anime’s entry into the zeitgeist, they might be wise to observe the parallels between the evolution of anime as a marketing channel and the ways brands have learned to better leverage gaming in recent years. 

With the introduction of video ads and e-commerce, Roblox looks to attain platform status

Roblox is expanding into more areas than just ads in 2024. Much like platforms such as Amazon and Facebook have transcended their origins to evolve from their origins as online marketplaces and social media channels, Roblox is in the midst of a transformation into a platform for all elements of users’ virtual lives.