‘Every brand needs to consider sound’: Pandora’s executive creative director Lauren Nagel

Digiday is at SXSW giving you the latest industry news out of the festival at Austin, Texas. More from the series →

Pandora is back at SXSW, but with a much more subdued presence than it had in years past — no dedicated event space, just meetings. Digiday spoke Lauren Nagel, vp, executive creative director, about the push for brands to create their own signature sounds and audio measurement. This conversation has been lightly edited for clarity.

Why are you at SXSW?
I always say Pandora has been at this party for a long time and finally people are coming to the party. The main panel that I’m on focuses on consumer behavior shifting to audio and how are brands getting to that space. Having this broad perspective on everything from mom and pop, local to the global campaigns that are translating potentially large video or TV commercials into an audio experience. I’m so endlessly fascinated on this creative shift to brands needing to understand their sound and feel.

Does every brand need its own sound or need to participate in audio?
Every brand needs to consider sound as a key part of its initial strategy. It’s the same way as everyone is looking across mediums and thinking about the expression of the brand, with the goal of meeting audiences where there are. When you start looking at the stats of people consuming audio, your audience is listening, and in that sense, it seems amiss to me to not be considering a sound in an audio strategy. That said, that’s the beginning of the conversation. That doesn’t go to every brand needs a jingle. The manifestation of a sound strategy could be a voice activation, jingle or just how does the expression of our brand exists in the space. Because people are less familiar with audio as a creative medium, you see the shortcut into a jingle.

What do you think about the state of maturity for measuring audio ads?
I think when you think about traditional formats of audio messaging, it’s radio, and it’s going out into an abyss of no metrics. Did someone hear it? Switch stations? Those are the metrics, and insights have traditionally been really poor. But Pandora operates differently. Not only do we know did [the ad] play; our entire insights lab is around measurement — who is hearing this, how are they responding? — to really drill down and demystify: Did someone skip, is someone hearing this or is it jarring? Some of that comes down to the way that audio advertising shows up on Pandora. Having one to two ads every four or five songs is very different than AMFM blocks. I think one of the challenges Pandora has had is helping people understand we’re not in that old school terrestrial radio space. There are ways to measure audio and the consumer behavior of audio.


More in Marketing

In the marketing world, anime is following in the footsteps of gaming

As marketers look to take advantage of anime’s entry into the zeitgeist, they might be wise to observe the parallels between the evolution of anime as a marketing channel and the ways brands have learned to better leverage gaming in recent years. 

With the introduction of video ads and e-commerce, Roblox looks to attain platform status

Roblox is expanding into more areas than just ads in 2024. Much like platforms such as Amazon and Facebook have transcended their origins to evolve from their origins as online marketplaces and social media channels, Roblox is in the midst of a transformation into a platform for all elements of users’ virtual lives.