How HQ trivia competitors are differentiating their marketing

Live trivia app HQ has taken the world by storm, with nearly 2 million people tuning into every live game. Imitators like The Q, FleetWit and Under Armour’s Stephen Curry-themed live trivia app have cropped up to cash in on the momentum. But now they’re realizing they have to differentiate their marketing from HQ’s.

After gaining popularity through word-of-mouth, HQ got its first sponsorships from big companies like Nike and Warner Bros. Winners got special HQ-Nike shoes, while Warner Bros. got to promote its “Ready Player One” film. HQ also uses celebrity influencers like Jimmy Kimmel, The Rock and Robert DeNiro to promote and host games with large cash prizes.

The Q (short for The Question), launched in December, has also moved into branded sponsorships, running sponsored games with the Dallas Mavericks, Fox Sports, MLB and NCAA basketball.

To set itself apart, starting this week, The Q is selling its technology to brands and publishers to produce their own live trivia games. The first company on board is music-streaming service Pandora, which bought a time slot on May 23 at 5:30 p.m. Eastern time and is offering winners a $2,000 prize and annual premium subscriptions (worth $120). Other publishers are in line to produce their own shows, too. “Our strength is not in creating the shows,” said The Q’s CEO Will Jamieson, “it’s the technology behind it.”

The idea is to set The Q apart by making shows for specific audiences. Pandora, for instance, is producing a show that contains only music-related trivia. “Trivia and music is such a natural marriage,” said Bill Crandall, vp of editorial content at Pandora. “Trivia players are among the most engaged audience on mobile, which is also true of passionate music fans.”

Pandora’s promotion for its upcoming game in The Q’s trivia app

The Q has a category-specific leaderboard where players can win prizes in categories like pop culture and geography even after they are eliminated from a live game, an option that HQ does not offer.

The Q is also looking overseas for users, with an app in India and a beta version for several European countries. Jamieson said India is already The Q’s largest market, with around 100,000 people tuning in per game.

As for Under Armour’s Steph IQ live trivia game, its focus is on male basketball fans between ages 13 and 18. It goes live when the Golden State Warriors’ Stephen Curry makes his first 3-point shot in an upcoming game. To connect with that audience, the app gives away prizes like Warriors tickets and Under Armour merchandise. Gen Z influencer Bdot hosts the trivia game, and Under Armour promotes the app through Curry’s social channels, the NBA and Foot Locker.

FleetWit, meanwhile, has gone the route of a pay-to-play strategy, influencer marketing and offering trivia around the clock. FleetWit, which has gotten 140,000 users since launching in August, is selling an ad-free experience. For instance, for a live trivia game that offers $500 as a cash prize for winners to split, it costs $100, or 400 credits, to register. The result is there are fewer players, but more opportunity to win a higher cash prize.

Unlike HQ, which is aligning itself with movie and TV show stars, FleetWit is partnering with trivia world celebrities like Ken Jennings, 2014 winner of “Who Wants To Be a Millionaire”; “Jeopardy!” 2017 winner Buzzy Cohen; and Mark Labbett, star of TV quiz show “The Chase” to create videos.

“We believe that everybody is an expert at something, and we use our partnerships to tell that story,” said Mary Zakheim, director of marketing at FleetWit.

More in Marketing

What TikTok’s e-commerce launch could mean for marketers and content creators

TikTok has officially launched its new e-commerce platform, TikTok Shop, earlier this month on August 1. Using the new e-commerce platform, brands and creators can sell products directly on the platform, potentially creating new revenue streams, and tap into the short-form video platform’s growing popularity.

‘The influencer industry can be really vile’: Confessions of an influencer marketer on the industry’s unfair hiring practices

While the influencer industry might sound exciting and like it’s full of opportunities, one marketer can vouch for the horrific scenarios that still take place behind the scenes.

Digiday+ Research: Marketers said revenue grew in the last year, with more growth expected ahead

After a tumultuous 12 months, marketers are getting a clear picture of how they really did during a time of true uncertainty. And, as it turns out, it wasn’t all that bad.