Digiday Research: Over half of brands say they handle marketing ‘mostly’ with internal resources

This research is based on unique data collected from our proprietary audience of publisher, agency, brand and tech insiders. It’s available to Digiday+ members. More from the series →

In-housing marketing is growing.

Digiday’s quarterly benchmarking survey found that about 83% of marketers are managing their marketing either mostly in-house or completely in-house. That’s up from the 55% of marketers six months ago who said the same.

60% of brand marketers surveyed by Digiday this quarter said they were managing their marketing functions “mostly” in-house, while 23% said they were managing it entirely in-house.

No brands said they were using agencies for all tasks, while only 5% said they were “mostly” using agencies. 13% said it was half-half.

Here is what people are managing entirely inhouse: 80% said it was brand strategy, 55% said it was social media, while 57% said it was media planning and strategy. Coming in lower were programmatic and traditional ad buying, as well as creative production.

But even those, many are managing partly-in house. 

The same survey six months ago found that 33% were managing marketing “mostly” in-house, with 22% saying it was completely in house.

https://staging.digiday.com/?p=368522

More in Marketing

In the marketing world, anime is following in the footsteps of gaming

As marketers look to take advantage of anime’s entry into the zeitgeist, they might be wise to observe the parallels between the evolution of anime as a marketing channel and the ways brands have learned to better leverage gaming in recent years. 

With the introduction of video ads and e-commerce, Roblox looks to attain platform status

Roblox is expanding into more areas than just ads in 2024. Much like platforms such as Amazon and Facebook have transcended their origins to evolve from their origins as online marketplaces and social media channels, Roblox is in the midst of a transformation into a platform for all elements of users’ virtual lives.